GST on CEA for Online Gaming not in line with Intl Best Practices

Chennai, Dec 14 (Agency) Ahead of the December 17 GST Council meeting, Lakshmikumaran & Sridharan (LKS), a premier full-service Indian law firm specialising in taxation, in a detailed whitepaper has showcased international best practices in GST for online gaming. According to the report, most countries with a thriving online gaming industry follow a ‘Tax on Gross Gaming Revenue (GGR)’ model. It also cites examples of countries where high taxation and /or incorrect levy on the contest entry amount (CEA) led to revenue loss for the Government and encouraged the growth of the unauthorised offshore betting and gambling platforms, the report said, according to a press release here today. In India, the online gaming industry currently pays GST at the rate of 18% on GGR amounting to over Rs 2,200 crore per year. The report comes at a time when the Group of Ministers’ panel on Casinos, Race Courses and Online Gaming (GoM) is likely to recommend a GST levy of 28% on online gaming, irrespective of whether it is a game of skill or chance, and may leave the final decision on the calculation method to the GST Council. The GoM panel had earlier recommended a levy of 28% on CEA for the online gaming industry, which may make the industry unviable. Commenting on the report, LKS Executive Partner L Badri Narayanan said “Countries globally are adopting progressive tax practices that benefit both the industry and the Government.

Through our research, we found out that the ‘Tax on GGR’ model for online gaming provides the most efficient and win-win arrangement–that allows the industry to grow in a responsible manner, while also adding revenues for the exchequer.” He said “In India, a departure from international best practices will not only blur the well-established variance between games of skill and games of chance, but also eventually lead to value erosion for more than 500-plus Indian start-ups currently valued over USD 20 billion, which have attracted more than USD 2.5 billion in investments and FDI. A prudent taxation regime for the sector will plug the potential of revenue leakage and funding of illicit activities while supporting the growth of India’s digital economy ambitions, he added. The report also highlights important case studies from the UK and France and recommends that it must be considered by the GST Council. Earlier, the UK was levying 6.75% on CEA. However, it soon shifted to 15% GST on GGR as the earlier tax model was causing the movement of bookmakers to offshore tax havens, leading to a loss of revenue for the government. The report further noted that the shift from turnover tax at the rate of 7% to GGR at 15% in the UK led to new investments and created employment opportunities. France, one of the largest nations by GDP that has regulated online gaming, was following the model of taxing on CEA.

However, in 2020, the French Senate proposed a Budget Bill to amend the tax model from CEA to GGR with respect to the calculation of tax on gaming, as it realised that the industry was being unfairly taxed on money that wasn’t their revenue. The report observes that the proposed increment in tax structure from 18% on GGR to 28% on CEA will increase the tax liability for gaming companies by more than 1455 % of the current amount, closing the curtains on legitimate operators and giving rise to proliferation of illegal offshore operators. As global markets unilaterally move to the GGR model, the report affirms that India needs to consider sustainable international practices and favour progressive laws over a prohibitive taxation regime to realize the collective vision of a ‘Digital India’. Currently, India has over 950 gaming companies and more than 500 online skill gaming start-ups with at least 15,000 game developers with the potential to create 1.6 lakh skilled workforce. With over Rs 20,000 crore in FDI, the industry boasts of one listed company, three unicorns and hundreds of ‘soonicorns’. Further, the Supreme Court and multiple High Courts, have consistently held online skill gaming to be distinct from gambling and betting, opining the former to be a legitimate business activity protected under Article 19 (1) (g) of the Constitution.